Thanks! Here are a few demos I’ve posted on workflow, color, values, composition, and story. To see the full text and details along with other tutorials/demos, visit tycarter.com
Feel free to share with your friends or download for personal use! There are many ways to paint and these are my humble thoughts. I hope you enjoy!
Thanks! Here are a few demos I’ve posted on workflow, color, values, composition, and story. To see the full text and details along with other tutorials/demos, visit tycarter.com
Feel free to share with your friends or download for personal use! There are many ways to paint and these are my humble thoughts. I hope you enjoy!
“Silhouette thumbnails are among the most helpful and productive methods of design when it’s necessary to produce a large quantity of variations of concepts within a short period of time.” - Mike Corriero
on a whim I decided I’d put this together, because it’s a fun trick ive picked up from using the same version of SAI for years
this is in NO way an acceptable substitute for learning how to paint gold, btw. it’s also most effective when drawing thin lines, like accents, or lettering
i think this technique is best when used sparingly, but you do you
Im really curious about your character design. Im very often stuck with similar characters. I could use help especially with making characters with lots of variance body types. You are good at this. Sorry for poor english, It hope makes sense.
ok, so! a lot of what makes character design interesting is in visual appeal and the ability to communicate as much as you can about a character without having to write an explanation. if your designs are all super similar, the characters will be read as sort of a homogenized entity rather than as individuals, so its important to shake things up. diverse body types is something you’ll have to master if you want good designs, and that’s just a simple matter of looking at reference and practicing. make some fat characters and some buff characters and some characters who have uncommon facial features. its pretty fun!
im gonna talk abt two designs i made for characters who are literally..made for each other, because they mirror each other almost perfectly, and thus are completely different.
this is mel! looking at her, you can immediately say a lot of things about her. she’s short, fat, and very round. she has a warm color scheme consisting of high energy oranges and pinks, and balanced by dark blues. she also has really big eyes and small hands/feet. what does that mean?
shapes are like. the no. 1 way to convey a character’s personality to an audience. that she’s small and round isn’t arbitrary! mel’s roundness indicates tranquility or joy. outside of her messy, spiky hair, there are not many triangles in her design, which makes her seem way nicer and calmer. her hair being spikey is important, though, because if it were smooth and flat she’d have an appearance that verged on elegant or serene, and that wasn’t what i was going for. it gives her a little edge.
her color scheme is also important. oranges and pinks are high energy colors, which also amp her up and prevent her from seeming too calm. orange is a color of optimism, and pink is a color of love/nurturing. she’s a loving, optimistic person, and thats communicated through her design. blue is a color of trust an loyalty, and that is also communicated here. she’s a good person, and you can tell just by looking at her.
certain emphasized physical traits also change the way she’s perceives. her smallness makes her seem vulnerable, and her large eyes make her seem both empathetic and childish. all of that stuff is true about her!
now, on the contrary, there’s happy.
she’s tall, squared off, thin, and her color scheme is mostly cool colors with splotches of bright red. she looks totally different! and what we hear about her form her design is different, too.
where mel is very round and small, happy is very large and squared off. she’s covered in corners, and her shoulders and stance both indicate stiffness. even her jaw is squared off. squares indicate stability and strength, which is something that is very important to her design. nothing about her really says “joy and compassion” like mels design does.
her breasts and the size of her head made her very top heavy without having to make her super buff, so she doesn’t look physically strong so much as she looks powerful and agile. i didn’t want her to take up too much space and come off as domineering, plus that would round off a lot about her. (her shoulders are also much wider than her hips! which puts a lot of emphasis on the strength of her upper body) she has long legs and arms with huge hands at the ends, which makes her seem capable, if not a bit awkward. she also has much smaller eyes that aren’t as wide, which makes her appear more closed off and serious. happy is strong and secretive, and you can see that in her design.
her colors are very important! blue, as we know, is cool and loyal, and green is a higher energy color that can mean self-reliance and/or possessiveness. red is probably the most important, though, because of its very strong association with violence. although it can also mean passion and ambition, usually red is the “scary” color, so that it’s included as an accent makes it important. that’s because happy is a violent person, who’s life has featured a lot of violence. the red adds something really crucial to her look that would be lost completely if i removed it.
when you put these two characters together, their differences sort of scream at u even fi u dont know anything about them as people!
they bring out each others differences and compliment each other! even if u dont know anything about these two, you can get a feel for them instantly by looking at them. thats why designs that are really different are important; they impact the strength and type of message your character sends.